Blokhedz animation background – city street
Thought I’d share this background from the chase scene at the opening of episode 3 of the Blokhedz webisodes on www.missiong.com, since you don’t get to see all of the graffiti in the final animation.
Blokhedz animation layout – The CeeLo pan, part 2
There were 3 very talented animation directors on our project at emation studio in Seoul, South Korea. I will have to find out who was responsible for this shot. In any case, this is the original layout, which came with a layer which had horizon and vanishing points plotted out.
From there I used a wide angle lens plug-in for Cinema4D to approximate the horizon and vanishing points. We were on a tight schedule and didn’t have the opportunity to revise the layout after creating the background, so the match isn’t perfect in terms of scale for the characters.
Blokhedz animation background – The CeeLo pan, part 1
A Cinema4D render, using the WFCam4D plugin to acheive the fisheye lens effect. The plug-in is a post-effect run from the render settings window. Cinema4D does not ship with a set of wide angle lenses, so WFCam4D was a life-saver during production when we were faced with doing a 180 degree 2D pan. The set is the basketball court and housing projects from Blokhedz webisode #2 on www.MissionG.com
Blokhedz animation background – city chase
An animation background from the city chase section of Blokhedz webisode #3 on www.MissionG.com. Actually the first shot of the episode. Another case of spending time to put some cool throw-ups in the shot only to have them covered by the animation.
Blokhedz animation background – Wild Dawgz turf
Blokhedz Episode 2 animation background. SIE HR, who is currently putting out Liquidteks NY graffiti magazine helped me out a bunch, as did Inkhead, of tagsareknown.com. I was running out of photos of graffiti to use for my texture maps and they hooked me up with the right kind of photos of the graffiti writers I wanted to showcase. Big UP!
Blokhedz rooftop battle animation backgrounds – GALLERY
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This is a small selection of the backgrounds I created in 2007 for the Blokhedz animation test. The 3d models were provided by Red Rover Studios, and I took over from there. I did the layout, and matched the finished 2D character animation in the 2:30 music video, used Cinema4D’s camera projection tools alongside UV texturing. Color and lighting, rendering all done in Cinema4D.
Representing is Illmatic
Did this with Madtwiinz. They covered the characters, Gorospe modeled the 3D, I did the lighting, texturing and compositing of the shot. Except the radio, which is an image processed photo element. Red monochrome was the consensus on this Blokhedz themed piece. Essentially this is Nas lamping with G-Pak, in 1980′s throwback gear. Fressssh.









